![]() ![]() Back then, Quantum Break looked like a groundbreaking transmedia project, combining blockbusting action adventure game with an interactive TV series. It has been working on this game for at least three years – though it feels longer, probably because Microsoft teased the project extremely early in its development during the ill-fated announcement of Xbox One in May 2013. The company ended up collecting over 128 terabytes of facial data Photograph: Remedy Entertainmentīased just outside the centre of Helsinki, Remedy Entertainment is known for two things: its noirish narrative approach to design, and its long development times. Remedy used 26 facial scanning and motion capture cameras to ensure the realism of the game’s characters.
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